Scenario 2: Last chance Scenario 2: Last chance

After capturing the shuttle base and warehouse, the pirates recieved another mech (as if they didn't have enough :) ), a Hollander. They landed near the Pdollis supply base HQ, on the outskirts of the Belle-Mare seaside resort city. Their plan was to march through the city to the garrison camp nearby, and to storm it. Little did they know, the FedCom were on to them, and knew the pirates' every move by means of a powerful sattelite. An ambush was planned, being the FedCom's only hope of turning back the pirates that disgraced them. The ambush would be layed by the newest, most powerful mech available to them- the Sirocco.

The Sirocco was to stay in shutdown behind the tall Hotel (the building in front of the Sirocco's position on the map) and wait for the first enemy mech to arrive- preferably the Turkina. An alpha strike would deal with that unfortunate mech and give the FedCom hope. The Owens was to draw the enemy and scout their lines. Unfortunately, the GM botched this too. He wasn't familiar with the Hidden Units rules and so, when the enemy (a Hollander) came near him, the Sirocco couldn't shoot at him immediatly. The Hollander still had movement points to escape without suffering a hit. Thus, the Owens and Sirocco were again brutally overpowered and the FedCom defeated.